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dc.creatorMaldonado Granados, Luis Facundo
dc.creatorOrtega del Castillo, Nerey
dc.creatorIbáñez Ibáñez, Jaime
dc.creatorSanabria Rodríguez, Luis Bayardo
dc.creatorQuintero Suárez, Victor Julio
dc.date2003-07-01
dc.date.accessioned2018-08-29T13:49:46Z
dc.date.available2018-08-29T13:49:46Z
dc.identifierhttp://revistas.pedagogica.edu.co/index.php/TED/article/view/5922
dc.identifier10.17227/ted.num14-5922
dc.identifier.urihttp://hdl.handle.net/20.500.12209/9076
dc.descriptionWe submit results of a research project focused on the relationship between a cardarrangement exercise and the learning of conceptual models, built based on hierarchicalontologies. This approach is more frequent in measurement of attitudes - hot cognition, as it isexpressed by Brown (1987) - or in opinion or subjectivity studies (Brown, 1980), and it isknown as Q Methodology. A software agent - Q Agent - was programmed to be used either ina hypertext environment or as a companion to study press document and it’s effects onlearning are explored. Two main comparisons are conducted: between use and non use of QAgent, and between Q Agent with hypertext and Q Agent with pressed documents. Thepredictive value of student scores with the Q Agent in relation with student scores on acognitive competence test is assessed as well. Three trials were carried on with a ninth gradestudent sample. Data are analyzed by means of ANOVA and multiple regression models.Significant effects of using the Q Agent were found, and scores on the Q Agent Game aresignificant predictors of scores on the cognitive competence test. Learning performance usingQ Agent in hypertext environments drift lightly to be superior in relation to Q Agent withpressed documents. Results are discussed in the framework of information controlledautonomous learning systems, and the meaningful learning.es-ES
dc.formatapplication/pdf
dc.languagespa
dc.publisherUniversidad Pedagógica Nacionales-ES
dc.relationhttp://revistas.pedagogica.edu.co/index.php/TED/article/view/5922/4904
dc.rightsDerechos de autor 2017 TED: Tecné, Episteme y Didaxises-ES
dc.rightshttp://creativecommons.org/licenses/by-nc/4.0es-ES
dc.sourceTecné Episteme y Didaxis TED; Núm. 14 (2003)es-ES
dc.sourceTecné Episteme y Didaxis TED; No 14 (2003)en-US
dc.sourceTecné Episteme y Didaxis TED; n. 14 (2003)pt-BR
dc.source2323-0126
dc.source0121-3814
dc.titleAGENTE DE SOFTWARE Q Y EL APRENDIZAJE DE MODELOS CONCEPTUALESes-ES
dc.typeinfo:eu-repo/semantics/article
dc.typeinfo:eu-repo/semantics/publishedVersion
dc.typeinvestigación,didáctica, ciencias, teconologías, matemáticases-ES


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